My goal for this personal project was to create an environment in Unreal Engine to use as a base for future projects. I built a custom landscape layer blend material and created materials for each layer. I also set up PCG foliage scattering and RVT capability and created a bunch of foliage and trees to start building up a library of assets. In this example, I wanted to try a magical evening setting. I also wanted to get more practice with the Niagara system.