I've been a 2D and 3D Artist in the games industry for over 20 years, working across a wide range of IPs and art styles. Originally specializing in 2D art and animation, I transitioned to full-time 3D in 2022. That 2D background has really helped me build a strong variety of 3D skills, including modeling, texturing, rigging, animation, props and environments. I bring both a creative eye and a solid technical foundation to each project. I enjoy collaborating closely with a team to bring a shared vision to life.
I've completed a few shorter contracts with Wizard Games over the years. Those include recently modeling seven characters for an soon to be released cozy game and also prop creation for a VR title called Cowbots & Aliens using ZBrush and Maya back in 2016.
Modelled and textured props and environment pieces for Without a Hitch, a cross-platform title built in Unity.
Served as 3D Environment Artist on an unreleased Unreal Engine project, leading environment blockouts, building modular kits in Blender, Substance Designer, Substance Painter, and handling set dressing and some prop creation.
Worked as a 3D Generalist on cinematic content, contributing to character modelling, texturing, rigging, and animation in Blender.
Joined Codename Entertainment as a 2D Artist working on Idle Champions of the Forgotten Realms, a Dungeons & Dragons licensed title. Created and animated monsters, enemies, and character skins using Adobe Illustrator and Adobe Animate.
Created characters, props, UI, backgrounds, and animation for approximately 40 children's games using Adobe Animate and Photoshop, adapting to the art style of each IP. Shipped titles for major clients including Disney, Pixar, Nickelodeon, Leapfrog, Fisher-Price, and Scholastic. Led art on a number of titles and travelled to Pixar Studios in California to attend test screenings and gather reference for upcoming projects.