My goal for this personal project was to create an environment in Unreal Engine to use as a base for future projects. I built a custom landscape layer blend material and created materials for each layer. I also set up PCG foliage scattering and RVT capability and created a bunch of foliage and trees to start building up a library of assets. In this example, I used the same setting as the evening example posted, but this is a morning scene. Some forest creatures had their morning tea.