I was in charge of the environment art for this unreleased project. I blocked out the scene, created the mod kit and materials for the room, some props, and set dressed the entire environment. I also created some vertex painted materials and decals. Most of the props were created by other Artists on my team. It was all brought to life in Unreal Engine. Materials created in Substance Designer, modeled in Blender.
An example of the vertex painted material I made for the floor