"Deathspike" - Maintenance Room

I was in charge of the environment art for this unreleased project. I blocked out the scene, created the mod kit and materials for the room, some props, and set dressed the entire environment. I also created some vertex painted materials and decals. Most of the props were created by other Artists on my team. It was all brought to life in Unreal Engine. Materials created in Substance Designer, modeled in Blender.

Rendered in Unreal

Rendered in Unreal

Rendered in Unreal

Rendered in Unreal

Materials created in Substance Designer for the mod kit

Materials created in Substance Designer for the mod kit

Maintenance Room mod kit

Maintenance Room mod kit

An example of the vertex painted material I made for the floor